The purpose of this paper is to map the works in the Agent Oriented Software Engineering and Engineering Multi-Agent Systems fields that use the Statecharts paradigm to aid the software development process. For future works, the framework can be tested with variations of PGG or other related strategic interactions. The thesis also showed that there is a need for further investigation on behaviours in continuous-time PGG. With the ABOOMS framework, economists can develop PGG simulation models in a structured way and communicate them with a formal model specification. Our new framework allows to do the latter in a structured way. Thus, it is important to study both discrete and continuous time PGG, with laboratory experiment and ABMS. Experimentation with the agent-based model generated dynamics that are not presented in discrete-time setting. During the development, a new social preference, Generous Conditional Cooperators, was introduced to better explain the behavioural dynamics in continuous-time PGG. To the best of our knowledge such agent-based models do not exist. Additionally, the thesis developed an agent-based model of a PGG in a continuous-time setting. Keep-It-Descriptive-Stupid), capability in supporting complex psychological mechanisms, and ability to model dynamic behaviours in both discrete and continuous time. After applying the ABOOMS framework to three case studies, the framework demonstrates flexibility in development with two different modelling principles (Keep-It-Simple-Stupid vs. The framework is named ABOOMS (Agent-Based Object-Oriented Modelling and Simulation). It utilizes software engineering methods to provide a structured approach to identify agent interactions, and design simulation architecture and agent behaviour. The framework uses the Unified Modelling Language (UML) as a standard specification language, and includes a simulation development lifecycle, a step-by-step development guideline, and a short guide for modelling agent behaviour with statecharts. We construct a development framework with incorporated software engineering techniques, then tailored it to ABMS of PGG. This thesis aims to leverage the potential of ABMS of PGG, focusing on the development methodology of ABMS and the modelling of agent behaviour. We believe that this has contributed to ABMS of PGG not having been used to its full potential. However, there is a lack of guidelines regarding the detailed development process and the modelling of agent behaviour for agent-based models of PGGs. Research findings from these laboratory studies have inspired studies using computational agents and vice versa. Social scientists can conduct laboratory experiments of PGGs to study human behaviours in strategic situations. In the PGG, participants secretly choose how many of their private money units to put into a public pot. One of the popular strategic situations is the Public Goods Game (PGG). In Economics, ABMS has been used to model many strategic situations. Because ABMS offers a methodology to create an artificial society in which actors with their behaviour can be designed and results of their interaction can be observed, it has gained attention in social sciences such as Economics, Ecology, Social Psychology, and Sociology. The interaction of the individual behaviours of the agents results in the global behaviour of the system. In Agent-based Modelling and Simulation (ABMS), a system is modelled as a collection of agents, which are autonomous decision-making units with diverse characteristics.
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